DEV Community

C

Official tag for the C programming language.

Posts

đź‘‹ Sign in for the ability to sort posts by relevant, latest, or top.
Inside My Custom malloc: Bins, tcache, mmap, and Thread Safety

Inside My Custom malloc: Bins, tcache, mmap, and Thread Safety

1
Comments
4 min read
fork() and exec(): The Weird and Elegant Idea Behind Unix Process Creation

fork() and exec(): The Weird and Elegant Idea Behind Unix Process Creation

Comments
4 min read
Why Array Indexes Start at 0: Consistent Behavior Across Integer and String Arrays Explained

Why Array Indexes Start at 0: Consistent Behavior Across Integer and String Arrays Explained

Comments
10 min read
I built a graphical OS where buttons execute binary code in memory

I built a graphical OS where buttons execute binary code in memory

5
Comments 4
1 min read
I built a programming language in C

I built a programming language in C

Comments
1 min read
Zig: The Honest Systems Language You Have Been Ignoring

Zig: The Honest Systems Language You Have Been Ignoring

7
Comments 1
7 min read
Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics

Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics

1
Comments
2 min read
Qwen3.5 in Pure C

Qwen3.5 in Pure C

Comments
5 min read
Porting Test Drive II from SNES to PC, Part 47: Probing late A/B response on the default-rival corridor

Porting Test Drive II from SNES to PC, Part 47: Probing late A/B response on the default-rival corridor

Comments
2 min read
Porting Test Drive II from SNES to PC, Part 46: Demoting game_11.mss from gameplay seed to front-end menu state

Porting Test Drive II from SNES to PC, Part 46: Demoting game_11.mss from gameplay seed to front-end menu state

1
Comments
2 min read
Porting Test Drive II from SNES to PC, Part 43: Closing the first post-02:9016 rival marker split

Porting Test Drive II from SNES to PC, Part 43: Closing the first post-02:9016 rival marker split

1
Comments
3 min read
Porting Test Drive II from SNES to PC, Part 44: Narrowing the first rival-only blink cue

Porting Test Drive II from SNES to PC, Part 44: Narrowing the first rival-only blink cue

Comments
2 min read
Fixing Floating-Point Drift While Speeding Up CSV Ingestion (7.75s 2.7s)

Fixing Floating-Point Drift While Speeding Up CSV Ingestion (7.75s 2.7s)

Comments
2 min read
Porting Test Drive II from SNES to PC, Part 31: Closing the SNES top-menu signboard labels

Porting Test Drive II from SNES to PC, Part 31: Closing the SNES top-menu signboard labels

Comments
2 min read
Porting Test Drive II from SNES to PC, Part 30: Closing the SNES BG2 CHR-region delta

Porting Test Drive II from SNES to PC, Part 30: Closing the SNES BG2 CHR-region delta

Comments
2 min read
đź‘‹ Sign in for the ability to sort posts by relevant, latest, or top.